The Long Tide
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Single-player · Brannock, Year 412 of the Charter

The Long Tide

One season, five council sessions, and a city that is quietly being sold out from under its poorest ward. Each campaign is complete, with its own discoveries, relationships, and endings. A first playthrough is estimated at about five hours; that figure is calculated from word counts, not measured.

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House Docks

Maren Tull

The Breakwater

A harbor pilot turned Speaker of House Docks must keep the sea, and the council, from taking her ward.

Ten months ago Maren Tull traded the pilot's tiller for her dead mother's seat on the Council of Five Wards. She knows the bar, the tides, and every family on Tallow Street. She does not know who is buying Lowtown one deed at a time.

Close third person, past tense. Contains drowning, grief, epidemic illness, and civic violence; no graphic gore.

7 chapters · 4 endings · story version 1.1.0

Begin Maren Tull's story

House Archive

Jonah Pell

The Register

A foundling clerk in a dead man's chair must decide who the city's record is for.

Six weeks ago Registrar Haskett Lorne fell from a gallery in the Long Stacks, and his apprentice Jonah Pell, raised by the Archive's charity school, inherited a chain of office that the Lorne family wants back. The Register says who owns Brannock. Jonah has begun to suspect that it is lying.

First person, past tense. Contains a death investigated after the fact, grief, epidemic illness, civic violence, and flooding; no graphic gore.

7 chapters · 5 endings · story version 1.0.0

Begin Jonah Pell's story

Single-player progress is stored separately from multiplayer matches and grants nothing in them.